Week 3 role changes
Snap, target, air-yards and carry share this week, against each player's own previous games, biggest moves first. Shares move before points do, so this is where next week's waiver claims start.
Selection rules
Each share is this week's, set against his usual: his average over his previous four games with the same team (fewer early in the season; the row's details say how many). To count as a riser, he has to reach a real share this week: half his team's snaps, 15% of its targets (10% for a back), a fifth of its air yards or a quarter of its carries (quarterback runs included). A faller has to have had one. A player who did not play is not a faller. His status is on his page.
Largest move is measured against each share's own bar, so moves in different shares rank together: a 7-point move in target share counts the same as a 10-point move in snaps or a 12-point move in carries or air yards. The bar under each move shows that size.
The kinds. Most big moves in a week are one injury seen from both sides. A rise is filling in when a teammate at the same position, who played in the team's previous game, sat or played under 35% of snaps after usually playing at least half. He has inherited a role that lasts only as long as the absence, so the row says where that teammate stands. A fall is hurt or left early when the player is on the injury report (going into his next game, for a past week) or played under 35% of snaps. That doesn't count as a lost role. The rest are growing and losing roles.
Snap counts and weekly stats from nflverse, updated as each week's games finish.